Friday, 24 May 2013

Life Changing or Career Building?


Why would people choose this course over direct employment or self directed studies and what would they expect
from these courses.  Obviously depending on the direction one wants to go in the industry there's different key skills required
but what are those key skills and how would those skills be best taught?
Where as for example an environment artist needs to be able and model, unwrap and texture those skills are often
less important to a concept artist. Another important note is keeping up to date with the current developments. Especially now the playstation 4 and Xboxone have been announced and given their specs / performances the stress on the industry will be quite tense. Universities have to adept and in my opinion would be better preparing students for the most recent and future development rather than yesterdays.  Luckily there's a lot of accessible and cheap software to help out on this ( quite often with student/educational licenses) Like NDO, Crazy bump 3DS max itself and hopefully one day an affordable adobe suite even if just photoshop.
So I started to look around to see: what are the skills people are asking for from an environment artist and found a few results (Not all of them might be as up to date but
still )

3D - Environment Artist

• Experience using Maya and ZBrush essential
• Possess a strong sense of visual and spatial design
• Understanding and experience of real time lighting
• Understanding of game environment development processes, limitations and dependencies
• Previous game development experience essential
• Experience of reviewing and giving feedback to outsource vendors beneficial

To apply for this role, please provide a portfolio and showreel:

Reel should demonstrate high resolution modelling, both organic and hard surfaces

Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required


http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
So I started to look around to see: what are the skills people are asking for from an environment artist and found a few results (Not all of them might be as up to date but
still )
3D - Environment Artist

• Experience using Maya and ZBrush essential
• Possess a strong sense of visual and spatial design
• Understanding and experience of real time lighting
• Understanding of game environment development processes, limitations and dependencies
• Previous game development experience essential
• Experience of reviewing and giving feedback to outsource vendors beneficial

To apply for this role, please provide a portfolio and showreel:

Reel should demonstrate high resolution modelling, both organic and hard surfaces

Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required


http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
3D - Environment Artist
• Experience using Maya and ZBrush essential
• Possess a strong sense of visual and spatial design
• Understanding and experience of real time lighting
• Understanding of game environment development processes, limitations and dependencies
• Previous game development experience essential
• Experience of reviewing and giving feedback to outsource vendors beneficial

To apply for this role, please provide a portfolio and showreel:

Reel should demonstrate high resolution modelling, both organic and hard surfaces

Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required


http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
• Experience using Maya and ZBrush essential
• Possess a strong sense of visual and spatial design
• Understanding and experience of real time lighting
• Understanding of game environment development processes, limitations and dependencies
• Previous game development experience essential
• Experience of reviewing and giving feedback to outsource vendors beneficial
To apply for this role, please provide a portfolio and showreel:

Reel should demonstrate high resolution modelling, both organic and hard surfaces

Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required


http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
To apply for this role, please provide a portfolio and showreel:
Reel should demonstrate high resolution modelling, both organic and hard surfaces

Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required


http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Reel should demonstrate high resolution modelling, both organic and hard surfaces
Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required


http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Work demonstrating outdoor environments (Trees, Rocks, Landscapes) required
http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125

Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
http://www.gamesindustry.biz/jobs/aardvark-swift/london/south-east/england/uk-and-europe/3d-environment-artist-id62125
Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.

Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Where unfortunately we don't get taught maya ( Would probably become to chaotic on a 3 year course too ) we do get Zbrush. The rest of the points seem to be covered
however the previous game development experience kind of ruins this opportunity. so we move on.
Another job i found was:

Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Another job i found was:
Games Artist - Must have 3D

Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Games Artist - Must have 3D
Required Skills:

- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Required Skills:
- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required

Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
- A proven track record of creating appealing characters and environments
- Great concept art skills with a good eye for composition and colour
- Experience creating game graphics or other relevant experience from the graphic industry - Superstar skills in the use of Adobe CS package
- Experience working with Flash
- Relevant degree and/or work experience
- A portfolio demonstrating all aspects of your skills is required
Bonus Skills:

-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Bonus Skills:
-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44

This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
-Experience working in an agile project environment
http://jobs.indexventures.com/jobdetail.php?jobid=144616&Sector=%25&Industry=%25&Location=%25&Company=%25&Function=%25&p=44
This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)

Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
This looks like an achievable job. It requires both 2 and 3D which are being taught on the course it asks for a degree and experience with flash rather than comftable with flash ( which someone could easily obtain as it's not a very difficult program)
Gameloft - environment artist

Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Gameloft - environment artist
Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction

http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Skills:
- Expert ability with 3d Studio Max and Adobe Photoshop
- Create normal maps using 3ds Max, Photoshop, ZBrush or CrazyBump
- First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Strong technical understanding of console limitations and knowledge of efficient artwork techniques
- Strong UV mapping skills with efficient layouts
- Strong understanding of form, composition, colour and light in environments and architecture
- Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
- Ability to translate concept and reference artwork into 3D game assets
- Good communication skills, willingness to accept and follow direction
http://cghub.com/jobs/view/2676/

This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
http://cghub.com/jobs/view/2676/
This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.

Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
This is another interesting job but requires expert ability with 3DS Max and photoshop and makes me wonder how many people are on that level within 3 years. most of it looks reasonably taught on the course exept the lighting/HDR part.
Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.
Having looked at these three jobs you can easily see that the industry requires people to be good.... very good. the competition is fierce and to succeed as an artist you need to keep learning and stay up to date. To teach succesfully universities
Are probably best of teaching the basics and expand on this as best and broad as they can hoping the individual expands it's knowledge in the direction they want.  Personally I think the way our course is structured does the right thing as it covers
most area's and gives people the opportunity to specialize.



A course based on an industry that doesn't require degrees runs a lot of competition.

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